Since players are standing vertically the whole time, it’s still not quite analogous to the soaring Iron Man flight in the films or comics, but it’s as close as you can probably get with a VR setup. Steering is done through a combination of angling your thrusters and by aiming with your head. Angle them with your palms facing behind you, and you’ll fly forward shove forward, and you’ll stop then fly backward. Using a pair of PlayStation Move controllers, you use the two triggers to control your repulsors in a unique style of VR flight.
While early trailers might give the impression that Iron Man VR is a gussied-up on-rails shooter, the reality is that Camouflaj has given players nearly complete freedom to soar through the skies as Iron Man. Unfortunately, while Iron Man VR has moments where it really captures what it might be like to suit up as Iron Man himself, it’s held back by finicky controls, repetitive levels, and gameplay that just isn’t that much fun to play for very long. What better way to capture a hero who’s most famous for their helmet and wrist-mounted weaponry than the headset and motion controllers of VR? It’s the sort of idea that’s uniquely suited to virtual reality.